Cinematography

Lighting basics

Key, fill, rim, practicals, ratio, and color — then how to write them into Imagine packets and DoP cards without drifting shot to shot.

Three-point map

Mental model before stylized neon / candle looks

Key

main shape

Fill

shadows

Rim

edge

Subject

Practicals live in the set (lamps, neon, candle)

basics

Key light

The main light that shapes the face and subject.

Key is your primary motivated source — the sun, a window, a neon sign, a candle. Its direction sets cheekbone shadow, nose shadow, and where the eye catchlight sits. Soft key wraps; hard key carves.

Rule

Name one key direction per sequence and keep it unless time-of-day changes on purpose.

Studio tip

Put key direction in the DoP card (e.g. “teal rim camera-right”).

Common setups

Recipes you can copy into a DoP card or Prompt lab lighting field.

Classic three-point

Clear, readable, controlled

Key

45° front-side soft or hard

Fill

Opposite side, lower intensity

Rim

Back edge separation

Practicals

—

Ratio

~2:1 to 4:1

Color

Usually matched temps

Use when

Interviews, clean character stills, baseline coverage

DoP hint

Default teaching setup before stylized looks

Cheat sheet

Copy into notes or chat

LIGHTING CHEAT (Studio Academy)
1. Key — main motivated source & direction
2. Fill — shadow depth (or negative fill)
3. Rim — separate subject from bg
4. Practicals — in-world lights that justify color
5. Ratio — lock mood (2:1 gentle · 4:1 drama · 8:1 noir)
6. Quality — hard vs soft (size relative to subject)
7. Color — warm/cool strategy once per sequence
8. Prompt — subject → env → lighting → lens → mood
9. Continuity — recap key side + practical state on extends

DoP card inherits all of the above.