Chain QA
Weighted Go / No-Go before every extend or stitch — fix_list only on fail, never silent ship.
Educational module for Grok Imagine Cinematic Studio. Teaches the 10-point weighted gate, critical vetoes, LAST_FRAME_RECAP, fix_list discipline, and handoff into Sequence / Assembly / Delivery. Intimate paths use the ErosForge 8-point gate.
Module progress
0 of 8 lessons
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Gate pipeline
Order of operations — skip a step and broken clips ship
01
Clip ready
Generate + review still/video
02
Recap
LAST_FRAME_RECAP + motion_out
03
Score
10-point weighted gate
04
Criticals
Each critical ≥ 7
05
Go / No-Go
Threshold ≥ 7.0
06
Fix list
Ranked repairs on No-Go
07
Extend
Only after Go on clip N
08
Stitch
Assembly only on approved set
09
Deliver
Checklist + polish
Non-negotiable protocols
Role Card v4.5 — load before multi-clip spend
GATE_BEFORE_SPEND
Never extend clip N+1 or stitch a chain until Chain QA issues Go on clip N.
Motion spend multiplies every identity, physics, and continuity error. Gate first.
THRESHOLD_SEVEN
Weighted score ≥ 7.0 overall. Every critical check must score ≥ 7 individually.
Soft averages hide broken hands or face drift. Criticals are hard vetoes.
FIX_LIST_ONLY
On No-Go: emit a ranked fix_list. Do not stitch, do not rewrite the Bible casually.
Essays without fixes burn quota. Repair the cut; protect locked identity and look.
LAST_FRAME_RECAP
Every approved clip ends with LAST_FRAME_RECAP + motion_out for the next extend.
Without recap, clip N+1 invents wardrobe, pose, and camera. Continuity dies at the cut.
IDENTITY_FIRST
Face / wardrobe / age-band fidelity is always critical. Identity Lock inject must still hold.
A beautiful wrong face is a discarded chain. Drift QA and Chain QA share this veto.
ONE_MOVE_PER_CLIP
Prefer one deliberate camera move per short clip. Score motion clarity before multi-axis work.
Stacked moves create artifact storms and stitch mismatch on Imagine clips.
PATH_AWARE_GATES
SFW chains use the 10-point gate. Intimate artistic chains use NSFW Chain QA (8-point) under ErosForge.
Artifact priorities differ. Wrong gate misses the failures that kill that path.
NO_SILENT_SHIP
Delivery and stitch refuse chains with open critical fails or missing recap packets.
Client-facing delivery without a gate is how broken hands ship.
CONTINUITY_STATE
Compare props, light direction, HMU, and emotion against continuity_state / last_frame_recap.
Physics can pass while a prop teleports. Continuity is its own failure class.
QA_HANDOFF_PACKET
Export scores, critical fails, fix_list, and Go/No-Go stamp as a validated handoff.
Sequence Director and Assembly Editor need machine-readable gates, not vibes.
Lessons
8 steps · mark complete as you practice
Lesson 01
Why Chain QA exists
Chain QA is the spend firewall between a pretty clip and a sequence you can trust.
- Single hero stills can freestyle; multi-clip chains cannot.
- Extend and stitch without a gate is how identity and hands die.
- Go means spend more. No-Go means fix_list — not hope.
Drill
Name two costs of stitching a chain that failed critical face checks.
Pack agents
QA crew — gate, sequence, continuity, assemble
Quality Assurance Guardian
Final quality commander — 16-point reviews plus Chain QA for extend/stitch.
ACTIVATE QA_GUARDIANChain QA Protocol
Weighted 10-point gate before approving clips for extension or final stitch.
RUN CHAIN QA REVIEWSequence Director
Plans clip order, extend-from-frame momentum, and dependency on QA Go.
ACTIVATE SEQUENCE_DIRECTORContinuity Consistency Guardian
Visual, prop, environment, and emotion continuity across clips and timelines.
ACTIVATE CONTINUITY_CONSISTENCY_GUARDIANAssembly Editor
Builds rough-cut EDLs only from QA-approved clips before color and polish.
ACTIVATE ASSEMBLY_EDITOR10-point simulator
Score each check 0–10 · pass requires weighted ≥ 7.0 and criticals ≥ 7
identity_fidelity
Face, age band, wardrobe match Identity Lock inject
Recovery: Re-inject DNA; re-lock plate; reject drifted still
hand_finger_integrity
Finger count, pose, no merge or melt at contact
Recovery: Hands out of frame, gloves, or single-hand hero pose
body_proportion_stability
Limb/torso ratios stable at start and end frames
Recovery: Re-lock plate; shorten motion; avoid extreme foreshortening
plate_motion_readiness
plate_status=locked; motion vector matches plan
Recovery: Return to Plate & Motion Readiness; no i2v on draft
motion_clarity
weight 1.2One readable camera/subject move; no multi-axis chaos
Recovery: One move per clip; cut duration; clarify motion_out
continuity_props_light
weight 1.2Props, HMU, key direction match last_frame_recap
Recovery: Update continuity_state; re-prompt locked props/light
artifact_scan
weight 1.2No warping, extra limbs, texture crawl, face melt
Recovery: Regen short beat; simplify background; lock seed plate
lighting_grade_match
weight 1Key/fill/rim and grade match DoP card across stitch
Recovery: Match practicals from recap; protect skin; re-grade later OK
audio_breath_notes
weight 1Breath/SFX/music notes present when native audio used
Recovery: Add Sonic / Foley notes; silent OK if declared early
stitch_boundary_ready
weight 1.1End pose + motion_out clean for next plate or cut
Recovery: Hold last 8–12 frames; rewrite recap; plan match cut
Fix list builder
On No-Go — ranked repairs, then re-gate after rework
Fix list packet
Copy into chat / handoff
CHAIN_QA_FIX_LIST
stamp: {{timestamp}}
decision: NO_GO
clip_id: clip_02
weighted_score: —
failed_checks: hand_finger_integrity, continuity_props_light
critical_fails: hand_finger_integrity=5
fix_list:
1. Re-gen CU with hands below frame; re-inject DNA
2. Match key direction from clip_01 last_frame_recap
owner_agents: QA_GUARDIAN · IDENTITY_LOCK · SEQUENCE_DIRECTOR
re_gate: Re-run full Chain QA after re-gen — no partial stitch
policy: FIX_LIST_ONLY — do not extend or stitch until Go
Activation lab
Copy-ready templates for gate, extend, stitch, identity, intimate pointer
RUN CHAIN QA REVIEW ACTIVATE QA_GUARDIAN Project: neon-alley-chase Path: SFW 10-point gate Require: weighted ≥ 7.0 · every critical ≥ 7 On No-Go: fix_list only — no extend, no stitch. Output: scores · critical_fails · fix_list · Go/No-Go stamp.
Module quiz
8 checks · best score saved in progress
When must you run Chain QA?
Gate, then chain
Identity Lock freezes faces. Extend Lab plans clips. Chain QA decides Go. Delivery ships only clean sets.