Camera movement
Static holds to push-ins and tracks — when to move, how to write motion for short Imagine clips, and how extends inherit motion_out.
Energy scale
Prefer left side until plates and identity are locked
Static / locked-off
Tripod energy — no camera move.
Camera position and angle fixed. Motion comes only from subject, weather, light flicker, or practicals. Cleanest for identity plates and stills-first workflows.
Stills
Default for DNA locks and hero stills
Video
Hold frame; micro subject motion only
Pairs with
50mm identity · plate lock before video
Avoid
Accidental handheld shake language
Packet crumb
locked-off camera, static frame, no pan or push
Motivated movement
Move because story or subject asks.
Camera should follow attention, power, or geography — not decorate. If the actor walks, track or pan can be motivated. If nothing changes, static is a choice, not a failure.
Rule
Write the why in shot notes: “push for pressure,” not only “push.”
Studio tip
Shot list notes field is the motivation line.
Motion recipes
Short-clip patterns after plate lock — copy into handoff motion vectors.
Locked plate → push
Pressure / hero
Moves
Static still → slow push-in video
Duration
6s
Plate
MCU or MS hero locked
When
First video after identity gate
Packet
from locked plate: slow push-in toward subject, 6s, horizon level, end tighter MCU, no orbit
Cheat sheet
One move · one speed · one end frame
CAMERA MOVEMENT CHEAT (Studio Academy) Types: static · pan · tilt · push-in · pull-out · track · orbit · handheld · crane · FPV Rules 1. Motivate the move (story/attention) — don’t decorate 2. Stills-first: lock plates static, then one simple video move 3. One primary move per 6s clip 4. Prefer “slow push-in (dolly)” over vague “zoom” 5. Horizon: level unless dutch is intentional 6. motion_out in LAST_FRAME_RECAP for extends Prompt pattern [speed] [move] [direction] [end framing] [horizon] e.g. slow push-in toward face, end MCU, horizon level, 6s