Cinematography

Camera movement

Static holds to push-ins and tracks — when to move, how to write motion for short Imagine clips, and how extends inherit motion_out.

Energy scale

Prefer left side until plates and identity are locked

StaticSlowMediumFast
static
Static / locked-off

Static / locked-off

Tripod energy — no camera move.

Camera position and angle fixed. Motion comes only from subject, weather, light flicker, or practicals. Cleanest for identity plates and stills-first workflows.

Stills

Default for DNA locks and hero stills

Video

Hold frame; micro subject motion only

Pairs with

50mm identity · plate lock before video

Avoid

Accidental handheld shake language

Packet crumb

locked-off camera, static frame, no pan or push

basics

Motivated movement

Move because story or subject asks.

Camera should follow attention, power, or geography — not decorate. If the actor walks, track or pan can be motivated. If nothing changes, static is a choice, not a failure.

Rule

Write the why in shot notes: “push for pressure,” not only “push.”

Studio tip

Shot list notes field is the motivation line.

Motion recipes

Short-clip patterns after plate lock — copy into handoff motion vectors.

Locked plate → push

Pressure / hero

Moves

Static still → slow push-in video

Duration

6s

Plate

MCU or MS hero locked

When

First video after identity gate

Packet

from locked plate: slow push-in toward subject, 6s, horizon level, end tighter MCU, no orbit

Cheat sheet

One move · one speed · one end frame

CAMERA MOVEMENT CHEAT (Studio Academy)
Types: static · pan · tilt · push-in · pull-out · track · orbit · handheld · crane · FPV

Rules
1. Motivate the move (story/attention) — don’t decorate
2. Stills-first: lock plates static, then one simple video move
3. One primary move per 6s clip
4. Prefer “slow push-in (dolly)” over vague “zoom”
5. Horizon: level unless dutch is intentional
6. motion_out in LAST_FRAME_RECAP for extends

Prompt pattern
[speed] [move] [direction] [end framing] [horizon]
e.g. slow push-in toward face, end MCU, horizon level, 6s